A Game of Cards


Game Designer, Narrative Designer


Demo Available


  • Designing and implementing all possible routes and outcomes

  • Writing dialogue and narration, accounting for non-linear progression

  • Layout design and implementation of all presentation elements

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A world-weary detective winds down for another evening at the bar by himself. A wrench is thrown into his plans when a stranger suddenly approaches him, supposedly looking for nothing but a friendly conversation.

A Game of Cards is a narrative game created in Twine featuring several branching options.

This short interactive fiction game features the following:

  • Multiple endings dependent on the player’s chosen demeanour throughout the story

  • Dialogue-heavy interactions with branching options and resulting events

  • A detective on the night before his last case and a charismatic stranger who has taken an interest in him

A Game of Cards Preview 1
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A Game of Cards Preview 2
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Game of Cards Events Data
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Video Preview