A Game of Cards
ROLE
Game Designer, Narrative Designer
STATUS
Demo Available
MAIN TASKS
Designing and implementing all possible routes and outcomes
Writing dialogue and narration, accounting for non-linear progression
Layout design and implementation of all presentation elements

A world-weary detective winds down for another evening at the bar by himself. A wrench is thrown into his plans when a stranger suddenly approaches him, supposedly looking for nothing but a friendly conversation.
A Game of Cards is a narrative game created in Twine featuring several branching options.
This short interactive fiction game features the following:
Multiple endings dependent on the player’s chosen demeanour throughout the story
Dialogue-heavy interactions with branching options and resulting events
A detective on the night before his last case and a charismatic stranger who has taken an interest in him