Seeds of Judgement
Programming, Technical Narrative Design
Writing dialogue for player and non-player characters
Implementing technical narrative structure using YarnSpinner
Developed and implemented management mechanics
After arriving at The Garden, you are greeted with a mysterious crow who states that you are to be the gatekeeper in the afterlife from now on.
Seeds of Judgement is a narrative management game created in Unity, using Yarn Spinner 2.1. It is part of the Cartomancy Anthology!
This game features the following:
Dialogue-heavy interactions with branching options and resulting events
Tending phases in which you can learn more about the characters you've judged and take care of their well-being