Seeds of Judgement


Programming, Technical Narrative Design




  • Writing dialogue for player and non-player characters

  • Implementing technical narrative structure using YarnSpinner

  • Developed and implemented management mechanics

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After arriving at The Garden, you are greeted with a mysterious crow who states that you are to be the gatekeeper in the afterlife from now on.

Seeds of Judgement is a narrative management game created in Unity, using Yarn Spinner 2.1. It is part of the Cartomancy Anthology!

This game features the following:

  • Dialogue-heavy interactions with branching options and resulting events

  • Tending phases in which you can learn more about the characters you've judged and take care of their well-being

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